Night 2.jpg
bg.png
Night 2.jpg

Learn-More


Skirmos mark 1

changing the way we play games.

SCROLL DOWN

Learn-More


Skirmos mark 1

changing the way we play games.

Let's talk.

Imagine your favorite first-person shooter video game in real life. Welcome to Skirmos: Skirmish Open Source. Skirmos is an open source laser tag system that can be used for any and every game possible. It has the flexibility to be played indoors or out; in small or large battles. Its unique open source nature allows anyone to make their own creative gametypes. Whether it’s free-for-all or zombies, a realistic simulation, or a replica from your favorite video game, Skirmos can be played in any manner you can think of.

The hardware will make Skirmos better than airsoft and lasertag combined. It maintains the realism, range and ruggedness to play outdoors like airsoft, while having the accuracy, feedback, and dynamic cheat-proof gametypes of lasertag. This means the final design of the systems will include accurate iron sights, a sling mount, and a rail system for attachments. When playing outdoors, the range is dependent on lighting conditions: in direct sunlight, ranges are reduced. However, during night time, ranges are virtually unlimited.

Your Skirmos system will come with preset gametypes, similar to free-for-all and team deathmatch. These games will be basic and designed to get you playing immediately out of the box. Skirmos will be completely interactive. It will display everything in real time; including kills and deaths. For instance, if you are on a 3 killstreak, you can be prompted by a list of perks. An example of a perk is camouflage - your LEDs turn off, making you harder to see; pretty simple right?

Now you’re wondering, what kind of other gametypes are there? The possibilities are  endless. Because of the open source aspect, you can create your own gametypes. This might be tweaking with the respawn time on territories, to creating your own objectives and modes. So imagine playing custom gametypes that other users have made; like Search and Destroy. Rest assured, you won't need to be a programming master to design your own games. We will provide an auto-builder, a drag-and-drop program to quickly and easily create new gametypes. This means that it will involve minimum to no programming whatsoever. We will do everything we can to make sure you can still be creative with it. Of course, there is the option of programming your own gametypes.

In addition to the current website, we will have a fully functional and dynamic website that will allow you to share gametypes. For instance, we will have a list called “Most Popular”, or “Highest Rated”, where you can see how others are using Skirmos. Besides the sharing aspect, there will be an interactive forum where you can post ideas, suggestions, ask questions, or tell people how you just kicked the enemy’s ass.

A prominent feature of Skirmos is that the software controls the hardware. The open source is what makes Skirmos, Skirmos. You can alter fire modes (Semi-automatic, 3 round burst, automatic, etc), as well as the rate of fire. You can change anything displayed on the LCD screen. Every unit in the game communicates with each other through a proprietary radio network. Skirmos reads input from the trigger, reload button, the IR and RF sensors. Each player will be assigned a special ID, so you can control friendly fire, or even assign the ID different traits like more ammo or less health.

Weapon loadouts: Custom weapon kits that could be chosen at the start or during gameplay. These kits could be completely customized are similar to creating classes in Call of Duty or Battlefield.
Killstreaks: Custom Killstreaks can be added. Want chopper gunner from Cod games?, or damage boosting abilities from halo? Customize which level of kills will unlock these streaks.

bg.png

About


SCROLL DOWN

About


Who we are.

 

Ibrahim Pasha
CEO
Hardware Engineer

ibrahim.jpg

A co-founder who has a background in circuit design, electronics, and programming. Ibrahim tinkers with mechanical and electrical components and likes to invent new machines and products. He studies interdisciplinary studies with a focus on engineering at University of Maryland, Baltimore County. In his free time, he's building and creating new gadgets and projects.


Richard Rice
CTO
Software Engineer

richardrice.png

A co-founder that built the overall framework and architecture of the software from the ground up and designed the system's aesthetics. Richard graduated from the University of Maryland, College Park with a degree in Computer Science and has a wide array of intellectual interests including politics, psychology, and technology.


Allen Ivanov
Developer

allen.jpg

A student at the University of Washington studying Computer Science & Engineering. Allen has a technical and artistic mind and is passonate about presenting his creations in an effective and efficient way. In his free time he enjoys photography, producing music, and studying an hour for midterms before he takes them.

 

Gabriel Resstack
COO
Business Developer

gabe.jpg

A businessman who started his first business when he was in the 7th grade, selling clothing to a boutique in his hometown. Gabriel is specifically managing branding, business development, and day-to-day operations. His past experiences include running a video production company as well as a political consulting and advising firm.


Dave Wakeman
Business Consultant

dave.jpg

An expert in organizational development who typically finds himself working with clients in four major areas: leadership, communications, strategy, and management. He is a featured writer for several blogs and has been quoted in many publications including SmartCEO and Dell's TechOne Magazine. Dave also has experience with companies all over the world including American Express, Google, Microsoft, Madison Square Garden, and the U.S. Department of Commerce & Bureau.

 


Will Smith
Project Manager
Software Engineer

A software engineer that works extensively on algorithmic design for communication between systems - as well as backend infrastructure. Will graduated from Towson University with a degree in Computer Science. His logistical skills allow the team to be more structured/get things done right the first time. He has experience in database programming and is familiar with industry standards.


James Guan
Software Engineer

A software engineer whose experience is backend infrastructure, game-type creation, and debugging. He attends the University of Maryland, Baltimore County and majors in Computer Science and Mathematics. James has the spirit of a true hacker who can approach any problem and solve it. Combined with his passion and motivation, he gets things done and gets them done quickly.


Kash Goudarzi
Developer

Kash is a web developer and focuses on infrastructure such as encryption, database design, and responsiveness. He is a student at the University of Washington majoring in Computer Science. In his free time he’s a photographer, hiker, and an amazing designer.


We're just engineers developing something we want to play.

IMG_0794.JPG

Contact


SCROLL DOWN

Contact


Contact us. We love it.

 

Support

support@skirmos.com

 

Press

press@skirmos.com